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Title | Gamification in language learning: approaches to attracting and retaining students |
Authors |
Plokhuta, Tetiana Mykolaivna
![]() Khramova, K. |
ORCID |
http://orcid.org/0000-0002-8106-7367 |
Keywords |
гейміфікація вивчення іноземних мов мотивація gamification language learning motivation |
Type | Conference Papers |
Date of Issue | 2025 |
URI | https://essuir.sumdu.edu.ua/handle/123456789/99309 |
Publisher | Sumy State University |
License | Copyright not evaluated |
Citation | Plokhuta T. M., Khramova K. Gamification in language learning: approaches to attracting and retaining students // Strategic innovations of social communications and foreign philology in crisis times : collection of scientific paper of the II International scientific and practical conference, Sumy, May 28, 2025 / responsible editor M. M. Nabok, responsible for the layout V. Sadivnychуy, responsible designer M. Sadivnycha. Sumy : Sumy State University, 2025. P. 149-153. |
Abstract |
In today’s world, learning foreign languages is vital, but keeping students
engaged is a challenge. Gamification offers a solution by using game elements to boost
motivation and retention. It’s widely applied in classrooms and language apps,
enhancing user engagement and serving as a key marketing tool that highlights
interactivity and effective learning. |
Appears in Collections: |
Наукові видання (ІФСК) |
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