Please use this identifier to cite or link to this item: https://essuir.sumdu.edu.ua/handle/123456789/99309
Or use following links to share this resource in social networks: Recommend this item
Title Gamification in language learning: approaches to attracting and retaining students
Authors Plokhuta, Tetiana Mykolaivna  
Khramova, K.
ORCID http://orcid.org/0000-0002-8106-7367
Keywords гейміфікація
вивчення іноземних мов
мотивація
gamification
language learning
motivation
Type Conference Papers
Date of Issue 2025
URI https://essuir.sumdu.edu.ua/handle/123456789/99309
Publisher Sumy State University
License Copyright not evaluated
Citation Plokhuta T. M., Khramova K. Gamification in language learning: approaches to attracting and retaining students // Strategic innovations of social communications and foreign philology in crisis times : collection of scientific paper of the II International scientific and practical conference, Sumy, May 28, 2025 / responsible editor M. M. Nabok, responsible for the layout V. Sadivnychуy, responsible designer M. Sadivnycha. Sumy : Sumy State University, 2025. P. 149-153.
Abstract In today’s world, learning foreign languages is vital, but keeping students engaged is a challenge. Gamification offers a solution by using game elements to boost motivation and retention. It’s widely applied in classrooms and language apps, enhancing user engagement and serving as a key marketing tool that highlights interactivity and effective learning.
Appears in Collections: Наукові видання (ІФСК)

Views

Downloads

Files

File Size Format Downloads
Plokhuta_gamification.pdf 662.63 kB Adobe PDF 0

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.